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We do not have plans at the moment to make it compatible with any other scripts aside from Yanfly, Yami, Neonblack and Kread’s scripts. This should work with Sideview Graphical Enhancement Scripts like Battle Engine Symphony and Kread’s Animated Battlers. Because of Neonblack’s involvement with this development, it should work with his CP Battle System. The Luna Engine works best for vanilla battle systems such as the Default Battle System or Yanfly’s Battle Engine due to its popularity, added features and user friendliness. While it was a long journey, it was definitely worth it.ĭue to its nature as a GUI script, it might conflict heavily with scripts that do numerous visual modifications. The Luna Engine took us a little more than a year (June 15 2013~July 2014) to develop, put through beta, make sample graphics for and write the manual.
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It is to create a series of scripts that will allow people to modify the GUIs present inside the game, whilst being easy to use and compatible with the majority of scripts. The Luna Engine is a project by Archeia_Nessiah and Yami, with the amazing help of NeonBlack and Rhyme. With RPG Maker VX Ace and a small conversation in a private chatroom, we finally started work on it. No need for script hunting or bug programmers to do every miniscule edit to our projects because we couldn’t do it. My friends and I would always lament how it’s impossible to just drag pictures and make our mockups work like magic. It all started back when RPG Maker VX was released.